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Many thanks to the people who supported this site on Patreon! Cheers to Heiko Ludwig, Robert Trnka, Lucas Wight, Ayajo Krsto, Nathan Lamont Collins, Wren Hobbs, Mike Bjornson, Matt Mactier, CriminalDM, Mark Wessler, Daniel Summers, Anders Bersten, Robert McKay, Alyc Helms, and Sergio for their awesome contributions!

If you want to support me and what I do, I have a ko-fi page up where you can donate a buck or two towards my redbull-filled coding nights. Thank you for making the RPG community a better place, and I'm so happy I get to be a part of it.

Game time is of utmost importance. Failure to keep careful track of time expenditure by player characters will result in many anomalies in the game. The stricture of time is what makes recovery of hit points meaningful. Likewise, the time spent adventuring in wilderness areas removes concerned characters from their base of operation — be they rented chambers or battlemented strongholds. Certainly the most important time stricture pertains to the manufacturing of magic items, for during the period of such activity no adventuring can be done. Time is also considered in gaining levels and learning new languages and more. All of these demands upon game time force choices upon player characters, and likewise number their days of game life.

One of the things stressed in the original game of D&D was the importance of recording game time with respect to each and every player character in a campaign. Gary Gygax
If you're confused, jump over to YouTube for an indepth tutorial how to use this website.

Join us over in discord for ideas, support, and feedback!

Changelog

1.5b

October 11, 2018
  • Added - An option to display year day on each day of the year. Check it out in the options tab during creation or editing your calendar.
  • Fixed - A bug that causes weather to break if you were view other years than the current one.

1.4

September 29, 2018
  • Tweaked - All saving and editing actions now produce readable errors. I don't know why I didn't do this before but you live and you learn...

1.3

September 17, 2018
  • Fixed - A bug that would cause calendars to not be locally saved while logging in while creating it.

1.2

September 6, 2018
  • Tweaked - Added a warning about missing fields when calendar is complete to lessen confusion by newer users.

1.1

August 17, 2018
  • Tweaked - Weather features on non-rainy days (like dust storms and tornados) will now happen less on non-windy days.
  • Fixed - Bug where "every x" events would fail to show up during negative years.
  • Fixed - The "To" date in events could not be below the month and day on the "From" date, even if the "To" year was greater than the "From" year, this has now been fixed.

1.0

May 15, 2018
  • Added - Weather systems! You can now generate weather patterns, you can find it in the new tab with a weather icon while editing or creating a calendar.
  • Added - You are also able to create your own climates that you can switch between easily.
  • Added - Event repetitions every x day/month/year/weekday etc. Check it out in the event creation popup.
  • Added - The ability to duplicate entire calendars.
  • Fixed - A rare bug that caused the second to last month's length to not load properly.
  • Added - Ability to hide upcoming days in the player view. Check the settings for this feature.
  • Tweaked - The weather generation system. It works relatively the same, but more chance for wind and clouds on non-rainy/snowy days.
  • Fixed - Fixed issue with from/to dates on events not working properly
  • Fixed - Fixed an issue with repeating events would not show propetly in subsequent years
  • Fixed - Fixed issue when changing the amount of days in a month during calendar generation causing all days to be the current day.
  • Fixed - Issue with events in print view not showing the correct month.
  • Fixed - An issue where weather would not be visible in player-view.
  • Fixed - An issue where the print view would not display the first days correctly.
  • Fixed - Small bug with visualization of settings IU.

0.90b

April 28, 2018
  • Added - Event cards - They can be accessed through edit view (to edit/delete events you can be arsed to find) and print view (as index cards).
  • Fixed - Made all events use moon index instead of moon name to evaluate events (basically, it means that you can change moon names and moon-based events should not break now).

0.87d

April 25, 2018
  • Fixed - A bug where having spaces in the moon name would cause events to not display.

0.87a

April 16, 2018
  • Fixed - A bug that caused some moons on some calendars to turn to the same color as the dark side of the moon.
  • Fixed - A bug that made events appear on all days.

0.85c

April 13, 2018
  • Fixed - Epoch calculation for leap years was broken. Now it is not.
  • Fixed - Delete button not working.

0.85

April 10, 2018
  • Tweaked - Network usage vastly improved, and got a new server plan (thanks to our patrons).

0.84a

April 6, 2018
  • Added - You can now color your moons
  • Added - Favorite icon, so that it's not a blank lil icon any more.
  • Fixed - Some residual bugs related to solstices and changing dates.

0.82a

April 4, 2018
  • Fixed - Bugs with the clock not displaying start and end of day properly.

0.82

April 3, 2018
  • Tweaked - Clock display is now much neater.
  • Fixed - Major bug with calendars not showing for viewers (but still worked for owners).

0.80a

April 2, 2018
  • Added - Events can now be created based on moon cycles.
  • Tweaked - Reduced the number of moon cycles from 32 to 16 to allow for more accurate event matching.
  • Tweaked - Changed first day drop down list to instead change the first day of the first year, creating a cascade effect.
  • Fixed - Bug related to leap years where the first day of a year after a leap year would not advance accordingly.
  • Fixed - Week numbers not being correct.

0.75c

March 31, 2018
  • Added - Beta feature for leap years. Please report any bugs on the discord channel.
  • Added - Warning if you navigate away from an unsaved calendar.